Would you look at that, this is the final Character March 2025 article. It was a nice journey, and it caused my blog's number of blog posts to already soar beyond what I did in any previous year.
My ratings will be done on four scales, each ranging from 1 to 5:
- RPG: How much does this feel like an RPG to me, as opposed to a board game?
- Soup Stone: How little content does the game expect you to add? For this scale, 0 is a complete Soup Stone since I'd like to sum the scores to see the game's total score.
- Would I Play: If I were given a chance to, would I play this game?
- Would I Write: If I were inspired enough and had time/energy for it, would I get back to working on this game?
A Modest Life
Zarah Millermann used to be a scout in her earlier days. Wandering the wilderness, navigating the group, watching over the party at night, all of this and so much more was all she used to do. But that was well over thirty years ago. At the moment, she's an old woman who lives in the Hiddenburg village, on a random road that's rarely even traveled anymore. Her form is a little hunched by now, her hair has lost its vibrant brown color a long time ago, now replaced with grays, and nowadays she works as a forager: looking for herbs and fruits in the forest still reminds her of the old adventuring days. The village appreciates it, especially the kids with whom she likes to share sweet forest berries.
Zarah is now 66 years old. Her stats are as follows:
- Tough 12
- Agile 16
- Wise 18
- Sharp 20
Her special abilities (a number of them equal to her age divided by 10, rounded down, so 6) are:
- Finder. If she asks the GM if there's a hidden item nearby, they'll reveal any that is.
- Lurker. She can be hidden if she does not move on her turn.
- Navigator. She can't get lost and always knows her way back home.
- Nightwatch. She can see well enough even in the pitch darkness.
- Sampler. She can tell through close examination if a food is harmful and how.
- Tracker. She can identify what the tracks mean and can't lose them after finding them.
Nowadays, Zarah brings forest's gifts and plenty of joy to the Hiddenburg village. But who knows how much longer this will last... her clock is ticking. Her body isn't what it used to be. And with every passing year, the chance that this was her last year grows. Who will replace her when she finally moves on to the other side?
Ratings
5/5 RPG. It might be a recency bias, but I think has a feeling different than just a procedure or a board game.
3/5 Soup Stone. I could imagine expanding on the game, but I think it does decent enough in this regard.
3/5 Would I Play. I'd like to see how this works in practice, but I'm not particularly driven to pick this system over others, at least not for now.
2/5 Would I Write. If I see a meaningful way to grow these rules, sure! I didn't publish it on itch.io yet because I think it still needs a little something, illustrations especially, but I'm not counting that into the rating because I'm just busy at the moment.
13/20 Total Rating
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