Ironically, the game about the small beings is one of my bigger games.
My ratings will be done on four scales, each ranging from 1 to 5:
- RPG: How much does this feel like an RPG to me, as opposed to a board game?
- Soup Stone: How little content does the game expect you to add? For this scale, 0 is a complete Soup Stone since I'd like to sum the scores to see the game's total score.
- Would I Play: If I were given a chance to, would I play this game?
- Would I Write: If I were inspired enough and had time/energy for it, would I get back to working on this game?
Runehack: Fairy Heist
Naxandria Ashenrich is a regular fairy who lives in the Heart District of Ashington, not too far from Long Meridian Street. She doesn't have a nickname that would stick to her just yet because she has yet to make a group of good friends. She's a mix of an Oceanic and a Mountain fairy, since her skin is dark green, yet her eyes are red. During the day, she's a regular merchant's assistant on the Long Meridian, though she wants a life full of fame and thrills since her life is quite boring. The person who matters to her the most is her older sister Roxicity, who's running a small music band with great hopes of one day making it to Cape Nota. Naxandria supports Roxicity's dreams, though she's concerned about what would happen once she's all alone.
Her life was turned upside down when she got an anonymous message on her runecard, inviting her to a secret meeting. On the location where she was called, she met several other fairies, all called forth by the anonymous stranger, who left them a set of new, nulled runecards. They get to live a double life, stealing all sorts of medical experiments from the Lifestock and getting paid well for delivering them to the anonymous stranger. The fairies, bored with life and looking for some excitement, agreed to this offer.
Naxandria starts with 10 credits; her height is 13 centimeters, which is above average for a fairy. The nulled runecard in her possession comes with two installed apps: Telepathy (that allows her to speak 10 words audible to only one person she can see) and Grasper (moving things around telekinetically, as if held by a human hand). Her height also defines that she's stronger than an average fairy and can carry quite a bit of weight (a total of 13), but she's less agile than most fairies. She does not realize that her sister is staying in Ashington because of her. Naxandria believes she's not holding her back, but subconsciously, she is, until she tells her sister directly that she can go to Cape Nota.
Ratings
5/5 RPG. I've played it for several months. Among my games, this one probably feels the most like a proper tabletop roleplaying game.
4/5 Soup Stone. Plenty to work off of, little stuff that needed to be added.
4/5 Would I Play. I'd rather play Runehack RPG, but I think I could do a game of Fairy Heist now and then if I were to give it an update.
4/5 Would I Write. I want to use the Runehack RPG like an "engine" of the game and remake this one day to be compatible with it. Fairy Heist is like its parent; it's deserved for doing so much hard work for what the Runehack RPG is today.
17/20 Total Rating
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