Time for another experimental game. Definitely not a joke I've heard a hundred times by now.
THE Soup Stone RPG
Every problem you try to solve can be solved by making a proper meal.
Your stats are listed below. Distribute 36 points among them (minimum 2, maximum 12).
- Filling. A filling meal can give you tons of energy, which helps you in speed and endurance.
- Stylish. Good-looking meals are good for your creativity.
- Tasty. A tasty meal is good for your mind. This makes you more sociable.
- Healthy. A healthy body means you're gonna move well, therefore, this is good for physical matters such as strength and agility.
- Digestible. Your body doesn't need to focus on digestion, therefore, this is good for smarts.
Whenever you attempt something relevant to the stat, roll 1d12. You succeed on a roll less than the stat (not equal).
When you attempt to make a meal, roll 5d12 and distribute them among the stats. Each roll that's less than your stat successfully causes that quality to manifest within the meal. If more characters are cooking the same meal, they may choose to roll fewer d12's and then select which stats they contribute with for the final meal. Why choose fewer? Because too many cooks will spoil the soup - if two or more characters contribute with a success in the same quality, it's considered a failure.
Different characters might require different qualities, and the players will have to guess which ones exactly based on the characterization of NPCs provided by the GM through role-play.
Woohoo, the soup stone game is finally out. It's a rushed job done mostly within the last 10 minutes of the April Fools, but it's something.
No comments:
Post a Comment