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Thursday, January 6, 2022

1d10 Vestigia's Skylands, vol. 1

New Year Resolutions don't need to wait. The sooner I start, the sooner I could be done with one. The context for these is here.


1d10 Skylands of Vestigia, vol. 1

1. Ironsong

Massive primordial clock Metronomicon ticks ever since this skyland came to be when the Shadowfell collided with Dis, the second circle of Nine Hells. Metals found in the pits of Dis have been possessed by the tormented souls of Shadowfell, ringing their weeps of agony. The only thing that it missed was a spark of inspiration, which occurred when the Elemental Plane of Lightning passed by. All it took was a single spark to bring life to this skyland. Fiends, undead, and the mortals stuck in between fight for the rulership over this skyland by combining the martial prowess with the dissonant music natural to their home.

Metronomicon is the place that's supposedly where the spark of lightning met with the forces of death and hell, inspiring both.
Yes, this island is indeed inspired by Pentakill, so I'm keeping the metronome as an homage. Image credit of course goes to the Riot Games.

2. Faegard

Another skyland that's in constant conflict happens to be a collision of the Ysgard with Feywild. The result is a land of uneven battle, between the fairies and the nonmagical giants. While one of the sides is obviously much more powerful when it comes to pure physical strength, the other side possesses greater magic potential. The result is a fairly balanced fight of the greatest proportions, puns very intended.

3. The Wild Crest

A black salt desert of an unknown origin has attracted adventurers ever since people discovered blackrocks deep beneath the salts. Rumors have it that this used to be some unspecified layer of Abyss that was an ocean dried out by the collision with the Elemental Plane of Fire. Once the blackrock is crushed into a fine powder, it becomes flammable. People who live here are rather religious, vary of monsters like fiends or undead, and most live off of either their crops if possible, or by herding the cattle.

4. Baldur's Fate

Myths say that this city used to be in the Material Plane itself, found in a location called Word Coast. Even before the beginning of Vestigia, this city was a port. Back then, it was however a port for sea ships. The structure and infrastructure were there, but the city has been partially rebuilt in order to serve as a proper port for skyships.

5. Viperpunk

People doubted the existence of something as ridiculous as the Elemental Plane of Snakes, the true origin of creatures such as yuan-ti or naga. They have been proven wrong once this plane collided with just a small fraction of the Limbo, as well as a shard of Mechanus stuck in one mad inventor's head. Ever since the snake elementals have been much more... mouldable by those who populate this land, and much more submissive to the commands given to them. They could be stretched to incredible lengths, rolled to be extremely thin, or even contracted. Those who populate this island soon discovered how to change their colors on command, react to things these snakes can see, hear, feel, or even smell, and even how to produce words and other sounds. It's hard to even tell if these snakes are alive anymore, or if they are just objects that resemble snakes. Through years of trial and error, the snake-based technology arose, so incredibly complex that a human couldn't understand it within one lifetime. The most complicated of their creations, however, has to be the Labyrinth, a network of snaketech machinery that connects the vast majority of the devices on this island and allows for nearly instantaneous communication between the snake-based creations.

All of this came to be underneath the rulership of the Serpent Empress, the one true ruler of the former Elemental Plane of Snakes. Her ultimate plan is to take over this wretched world and connect it whole with her network of snakes. However, things may change, for the rebels are among the common folk, scheming their plans of overthrowing the true empress. Rumors have it that some elves are assisting them.

6. Bruxwar

The collision of a small chunk of Acheron with a portion of Beastlands had catastrophic consequences for the formerly good-aligned plane. The wilderness has been forced to change in order to survive, adapting to the predatory hellish warriors. Thus, most of the Bruxwar is populated by predators hunting for other predators. There are no herbivores, everything is either an omnivore or a carnivore. The vast majority of these animals are capable of flying, swimming, or burrowing, have extraordinary senses, and occasionally even abilities that replicate the effects of spells. Survival here is so difficult, that there's only one permanent settlement of humanoids on the whole island, simply called Bastion.

7. Thermina

The Para-Elemental Plane of Ice has always been rather inhospitable. What made it worse was when a portion of it entered an Astral Plane bubble, which kept getting smaller and smaller until it enveloped only a thin layer of the skyland's atmosphere. Time ceases to flow for anyone who touches the island with a bare body part, and their body will slowly begin to freeze. Ice and snow eventually gather around the frozen body, until it completely becomes part of the island. This is why the skyland lacks any form of flora or fauna. Only flames created by sufficiently powerful magic can melt these bodies, which have been gathered here over the centuries.

8. Eternalitree

It is unknown whether a small piece of wood from one of the elemental planes fell into a bubble of unfiltered positive energy from the Positive Energy Plane, or vice versa. What's known is that a tree has sprouted out of this destined meeting, and it keeps growing. While by now its growth is hardly noticeable on even a monthly basis, the truth is the skyland keeps getting bigger nonetheless. Sometimes, its branches twist in unpredictable ways, which is why flying creatures make up the majority of this land's population.

9. Skyland of Hats

The first impression that a visitor would have of this island is that it's populated by the undead and constructs. A closer look reveals that the vast majority of beings on this island wear a large variety of hats. The truth is, these hats are sentient and control any sufficiently humanoid bodies. On their own they can't do much, so they must rely on others to put them onto humanoid bodies such as corpses, skeletons, mannequins, statues, and other constructs. If two of these hats are close enough for an extended time duration, they produce a smaller offspring, that grows over the course of a year into a full hat. If living being dons (or is equipped with) this hat, it must resist its mental influence, or else be controlled by it (as per Ghost's possession).

10. Ælfenheim

The legendary empire of the elves ruled by the Shadow Queen floats through the sky is a constellation of incredibly tall spires, each overpopulated by the doorways to magnificent mansions that hold hundreds of elves each. Training, exercise, casting the spells, pledging allegiance to the Shadow Queen and to the Caretakers, ... Some may see this as a cycle, but it is a snowball, growing larger and larger the further it goes. It is the most dominant force of this realm and the major reason why most of the islands have elven populations on them.

Edit: Several days after publishing this article, I noticed that number 9 was not saved before publishing. I forgot what this island was, so I had to make up a new one.

Saturday, January 1, 2022

Review of my 2021

I did it last year, so I'll do it again.


How was 2021

With 14.9K views, it's fair to say that the blog has improved quite a lot. I'd say that the primary cause of this is my presence in a greater variety of groups, writing on it more often. These result in it being shared with more people, and more often. Compared to last year, I'll change up the structure and talk about each of the resolutions I made one year ago.

Homebrew

This year was a little more difficult on homebrews for me. I have made some, but I haven't made as many as I did some of my previous years, mostly because I focused on writing more stuff for the blog. Here are some of the brews I've published last year:

  • The Roamer, an artificer specialization for lovers of bikes,
  • Flatbread Specialization, an April Fools' post for an artificer who invited pizza and pizza delivery services,
  • Minimus Magus, a rework of my fighter subclass that focuses on making the most out of their cantrips,
  • Soulweaver and College of the Nameless, two undead-themed subclasses for the Playing Dead, a product I'll mention in a bit,
  • 10 Guidelines to Moderating Magic, which is not a player material and more of a set of suggestions for DMs to consider when figuring out their worldbuilding,
  • Inchlings, a race of cute tiny people inspired by the Borrowers,
  • and several Devotees of the Kings and Queens, which I'll talk about in a bit.

There were fewer homebrews and further apart, but going back through them, most of them have been more popular than any previously released products of mine. It's not something I've intended, but I suppose I focused more on the quality rather than quantity of my products.

What's more, I've published two products, one of which can be bought, and the other can only be bought. Runehack: University's Pillars is a solo journalling tabletop RPG, in which the player must maintain balance in their personal, scholarly, and social life by balancing three towers of stacked dice. It was made as part of the One Page RPG Jam, and I am happy about how it turned out. The other project came to be when the small community behind the Mooncell subreddit, which I am a part of, has decided to put their heads together and make a compendium for players who want to play undead characters. Playing Dead is a fairly successful product, and I still find it hard to believe I became part of the team writing it just like that.

My goal of revisiting at least three subclasses or one compendium of mine was successfully fulfilled. The Trial of the Seven Queen is going to get reworked into a project I've hoped to make for a long time but got stuck on for a time. The Cursed Sovereigns Compendium will be... coming soon™, whenever the artworks for the rest of Kings and Queens get completed. Most of my brews do bear my brand, but I also forgot to post most of them to my blog. I'll consider this a success though!

Blog Posts

The only month, for which I haven't written an article this year, was November. The total number of articles I've published is 27, which is a lot more than the 18 articles I aimed for. I'll forgive myself for the November, NaNoWriMo was exhausting enough, even if I could have prepared myself an article to publish in November during October. Success!

Villainous Cookbook

I'm happy to say that the Villainous Cookbook is, for now, finished. The finale was a lengthy article about an infinite elven army, which I definitely want to have present in my future settings instead of the default "human is default" feel. Compiling them into a compendium will be a bit harder because some of them will require a rewrite - things I assumed would get from UA into a book didn't. We'll see what comes for this in the future, in the meantime, I will gladly announce this was a success!

Novel

Sadly, I didn't get to rewrite it through the year, until November came around. When I participated in NaNoWriMo again, I overhauled the novel, changing almost everything in it. I'd say the rewrite made it a lot better, as well as...

Runehack

Writing articles about my world was a difficult endeavor, but it was worth all the effort. After writing about the various cities in the world, I had a much easier time writing my novel. There are plenty of other details too that I discussed privately with my closest friends, which eventually made their way into the novel. This resolution and the previous one are both a resounding united success.

Feedback

While others had only small mistakes here and there, things are going to go downhill from here. Writing comments on every blog post I've read is a difficult thing to remember to do. I will say that when it came to smaller blogs like those of my friends who I got into writing these, I always left a comment whenever I finished an article of theirs. But as the year went on, I forgot more and more often to do it on blogs I don't have a personal connection with. I'll chalk this one up as a failure, but I think I'll keep leaving comments on the small blogs my friends have, and maybe on some others too every now and then.

Game

... yeah, about that. I did not start a new campaign at all. While I've participated in some as a player, I've run very few TTRPG sessions this year. I think... two of them? Yeah, this one is overall a failure.

I think I overcame my burnout, but then went into the phase of overthinking my next campaign. The 10 Guidelines to Moderating Magic were a good helping step for me to figure out what I want out of D&D, and my article on minimalistic worldbuilding is another great idea that I plan to use, but now the hard part is solidifying the rest of the world, getting a group together, and actually dedicating several hours of my time to them every week or two.


Unrelated to any of the above resolutions, there's one other dream of mine that I've had as a new year resolution for several years, but to no avail until this year. Some of you may have noticed that my Runehack articles have been brought to life by original artworks created by my dear friend Arell. Well, about two months ago, we have talked about something very important together, and I can gladly announce that our friendship has blossomed into an actual relationship. While I'm not going to edit the past articles, in which I've used artworks she has drawn just for me, I think it's only fair to credit her from now on as I should - as my girlfriend. I usually don't talk about my personal life on this blog, but this was fairly important to me and her.


Goals and Hopes for 2022

I think I'll write them in a bullet point list, otherwise, this article will get even longer. I wouldn't say that these things are all my new year resolution, the resolution is to fulfill at least one of these, but hopefully more than one.

  • Vestigia. Write articles that would describe a total of 100 islands floating in my minimalistic D&D world.
  • Runehack. Finish writing articles for all of the cities I have figured out at the moment for my Runehack.
  • Novel. I'd love to get my novel published, but I have no clue if it'll be possible within one year. The second draft is done, now I just need to go through it, fix all of it, and then figure out how to do publishing. Sounds easy enough... for now.
  • Cursed Sovereigns Compendium. It's not too high on my priorities list, since I'd rather let Arell work on potential commissions rather than ask her for more artworks of the remaining kings, queens, and other potential things in the book. But finishing and publishing this even just in PDF form would be cool.
  • 10 kilometers. It might not be a D&D goal, but I would love to run 10 kilometers someday again. I did succeed at it a couple years ago, but relative to back then I got out of shape due to various forms of stress.
  • Stream. I've started to do some more livestreams on Twitch last year, and I would like to do some more.
  • Sprinters. I want to finish my TTRPG that takes place in the world of Runehack. More details on that in the future, possibly soon.

Of course, this is not everything, but it's everything I'd like to state on the blog. I will continue to leave comments on the blogs of my friends to help them out, 

Edit: I almost forgot about one of the resolutions.