This is a game I already reworked once. The older version of the game was published on this blog in March of 2023, and it was a decent starting point. I won't deal with that, though. Let's see how I will do with the newer version of the game.
My ratings will be done on four scales, each ranging from 1 to 5:
- RPG: How much does this feel like an RPG to me, as opposed to a board game?
- Soup Stone: How little content does the game expect you to add? For this scale, 0 is a complete Soup Stone since I'd like to sum the scores to see the game's total score.
- Would I Play: If I were given a chance to, would I play this game?
- Would I Write: If I were inspired enough and had time/energy for it, would I get back to working on this game?
Clues and Hunches
Miss Ponsible, first name Iris, is a private investigator with a strange power of reverting time a couple of seconds back. This gives her an edge in her investigations, allowing her to make daring moves and maneuvers without others knowing anything about them. That being said, her only domain of specialization is in psychology. At least she has a friend on her phone, Theodore, who knows a lot about culture. That being said, the one thing she can rely on the most is her intuition, represented by the six points of Hunch.
Ratings
5/5 RPG. Barely anything about this feels like a board game. One could argue it's comparable to telling someone a puzzle, but I still think that roleplaying it makes it feel different.
2/5 Soup Stone. The system gives you a decent set of special powers, a way to progress your character, example domains, and guidelines for GM preparation. That being said, the GM will have a lot of prep ahead of them, and they'll have to stay on guard throughout the game in case the players pull off something unexpected.
5/5 Would I Play. I am working on a oneshot with this system, so that's a yes.
4/5 Would I Write. If I get decent ideas and won't have anything higher up on my priorities list, I would.
16/20 Total Rating
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