I need to get this idea out of my head so I can focus on The Runehack RPG again. I made a ton of progress over the past two months, the rulebook is largely done. But the final few parts are also the hardest to write, so inbetween I'm trying to get that pair of fresh eyes by getting sidetracked now and then, thinking of other things. This time, I got a youtube recommendation to watch the legendary confrontation in The Good, The Bad, and The Ugly. I realized that I don't have any rules for a quickdraw in the game, and then I remembered that D6 Feet Under is... rather odd right now. I want to overhaul it, likely in 2025 (possibly a new year resolution?). I have a handful of ideas in which I could improve the system, and while I could write out everything here, I'll keep it down to the two most significant parts: The Die of Reckoning, and the Quickdraw rules.
Rise up, dead man, let the gunshots ring. Deadlands: Horror at Headstone Hill, by Aaron J Riley |
The Die of Reckoning
The tension keeps growing as a gunfight goes on. This is a mechanic picked up directly from 13th Age, but with a more thematic name. Considering other things I'm adding, I feel this might turn out more akin to 13th Age than the first version of the game, it is an inspiring game.
At the moment, the Die of Reckoning adds a number to every attack made in a combat. The attacks are simplified, considered a miss only on a roll of 1 and otherwise either wounding the target, or reducing their Luck by that amount. I'm considering introducing some kind of exploding dice mechanic. Maybe they explode on a roll of 1? Maybe on a roll of 6? Maybe on a roll that's greater/lesser or equal to the Die of Reckoning? This might require a higher Maximum Luck and some other changes too, but it would also allow for higher survivability, so it's something worth considering.
A gunshot (for now I'm working only with this) has four possible outcomes. On a 6, you kill the target. 4-5 would Wound them, reducing their actions by 1 maybe. On 2-3, the target suffers a mechanically non-handicapping wound like a scar or some kind of disfigurement. On a roll of 1 (regardless of the Die of Reckoning), you Miss but your current Luck increases by 1 up to its maximum. At least this is the idea for now. If I want to introduce shotguns, I'll need to think about what can be done when a player rolls 3d6, or maybe even 6d6.
For now though, let's get to the fun part.
I don't have plans to add steampunk technology into D6FU... yet. My mind might change in time, there could already be trains and telegraphs there since those are fitting for the wild west. Art from Firefly #20. |
Quickdraw
Quickdraw is a sacred rite to practice in the West. Only pistols are allowed, and only one bullet per pistol. Wielding two pistols against a single opponent is considered cowardly but allowed. The Die of Reckoning starts at a 0 when the Quickdraw begins. Every round follows these three steps:
- A participant decides whether they're shooting or waiting this round. They hold a fist in the direction of the person they'll try to shoot (or not), holding 1d6 in it if they want to shoot them this round.
- All participants reveal their hands, and roll the dice that they held in their hands. Add the current Die of Reckoning to the result. On a roll of 6+, the target dies. (Other results might apply too, I'll see.) All rolls are resolved at the same time. Luck can't be used to avoid the effects of a Quickdraw.
- The Die of Reckoning increases by 1.
If a player held any die or combination of dice that isn't 1d6, their gun jams upon being shot. Either they can't use this gun anymore, or they need to first unjam it by skipping the next round's step 1. Cheating isn't cool.
If a weapon had more than one bullet loaded, every bullet shot after the first one decreases the shooter's Merit by 1 (Merit being the measure of morality that decides their fate after death). Using a non-pistol weapon like a shotgun would also reduce the Merit. Quickdraw is about honor and equal grounds.
Important note: not all combat would be resolved this way. Quickdraw is a specific way of doing it.
She might be a zombie, but she can be saved. Made by Thanh Tuấn as part of a Submission for Wild West characters design challenge. |
Zombies
You know, it's weird that the zombies in so many TTRPGs do not spread through the bites despite that being a trope. I wanted to make that a thing, but I also wanted to make the zombies in D6FU not-stupid, since they could be player characters. They need a reason to turn others into zombies, and I think I have a solution now.
Being a Zombie is a curse that can affect a Mortal or a Beast through a bite. If either of these is bitten by a Zombie, they must mark it on their character sheet. You can't be bitten more than once at the same time, and if you kill the Zombie who bit you, you can remove this mark. If you die while bitten, you turn into a Zombie. If a Zombie dies and it has turned someone into a Zombie through a bite followed by a death, the Zombie is resurrected into their formal body. If a Zombie died and it never managed to turn anyone into a Zombie, their soul is gone forever.
Could I involve revenants into this somehow? Perhaps. But for now, it's not worth considering. This is just a quick something that I wanted to write out so I can get back to the Runehack RPG and so I can make a claim of coming up with these ideas right away.
Thank you for reading, and have a nice day!