Roll tables are fun and pretty good at what they do. Painting on a blank canvas is difficult, which is why we turn to random prompts so often. What I don't like about this approach is the chance of repetition. Sometimes it can be a feature, like when you generate random encounters on a travel through the wilderness and you want some things to be more common than others. But at other times, when you want to get two different results and yet get the same result twice, maybe even three times after a reroll, it just slows you down. This is why I came up with an idea: an inspiration deck.
Semi-relevant image included in the article just so it has a thumbnail when linked? Check! From the Monsters & Co. collection of artworks made by Sana Skorobohatska. |
All the downsides I can think of at the moment (save for one) relate to making these tables in the first place. Writing 52 different elements for the table is a lot of work, and sometimes it might be advantageous to have some commonalities across the elements. Then there's also the fact that this is best done with a physical deck of cards, which the GM can shuffle or decide not to shuffle as they wish. Virtual tabletops can provide decks that will produce cards and remember which cards are left in them, for now, I'll just stick to the assumption of a physical deck.
How the inspiration deck works is simple: when you'd like to get a random element from the table, draw an appropriate amount of cards, and see what's the result. Going by the title, drawing two cards would be written as 2c52, but I doubt I'd actually use that notation. That's just a bit of a joke from me unless it catches on by some miracle.
Let's see an example table! These are the name tables I worked on for my Runehack RPG.
Value | ♥ | ♦ | ♠ | ♣ | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
A | Al | b | ert | No | r | wood | An | th | ony | Mi | q | uel |
Abi | g | ail | Na | t | asha | Ale | x | andria | Mar | g | reta | |
2 | Bax | t | er | Oli | v | er | As | t | or | Ned | m | und |
Bea | t | rix | Oak | l | ynn | Au | r | ora | Ni | k | ole | |
3 | Camp | b | ell | Pe | t | ro | Clif | f | ord | Ni | ck | olas |
Char | l | otte | Pat | r | icia | Cor | n | elia | No | r | ah | |
4 | Den | h | olm | Quen | t | in | Domi | n | ic | Or | m | ond |
De | z | iree | Quin | t | ella | Dolo | r | es | Oc | t | avia | |
5 | Ed | w | ard | Regi | n | ald | El | l | iot | Os | b | orn |
Elea | n | ore | Ra | m | ona | Es | t | elle | O | l | ivia | |
6 | Frank | l | in | Ste | v | en | Er | n | est | Phoe | n | ix |
Flo | r | ence | Sca | r | lett | Eve | r | est | Pri | m | ula | |
7 | Gor | d | on | Tho | m | as | Fi | tz | roy | Ros | w | ell |
Gla | d | ys | Tra | c | ey | Fae | l | icity | Rose | m | ary | |
8 | Hu | x | ley | Up | t | on | Gar | f | ield | Ru | f | us |
Hay | l | ee | U | l | yssa | Ga | l | ilea | Ro | x | anna | |
9 | Isi | d | ore | Vin | c | ent | Har | v | ey | Sam | s | on |
Imo | g | en | Va | n | essa | He | s | ther | Sab | r | ina | |
10 | Jar | v | is | Wil | l | iam | Ho | r | ace | Sher | m | an |
Ju | l | iet | Wil | l | ow | Ho | n | oria | Su | s | anne | |
J | Kel | v | in | Xa | v | ior | In | d | igo | Te | r | ance |
Kim | b | erly | Xe | n | ia | Ido | n | ea | Ta | b | itha | |
Q | Law | r | ence | Yo | r | ick | Jo | n | athan | Tri | s | ton |
Lu | c | inda | Yas | m | ine | Jac | qu | eline | To | n | ya | |
K | Ma | t | eo | Za | ch | ary | Lu | c | ius | Way | l | on |
Mo | n | ica | Za | r | iah | Lili | b | eth | We | n | ona |
You don't want to know just how much of a hassle was it to make this table work as I imagined. For now, I'm gonna call it close enough and move on. I had to resort to using emojis once I found out that the ASCII symbols I relied on until then aren't always guaranteed to be readable, so sorry about that. As for the order of the names, the first 26 are in alphabetical order (to make sure every starting letter is there at least once), and the rest is based on probabilities of letters in the English language.
The table looks complicated, but it is used in a somewhat simple way: draw twice from your Inspiration Deck, one card determines the prefix, and one suffix. The bolded underlined consonant(s) in the middle are kept as necessary to make the name sound good (honestly, it's best to let this bit go by the GM's sensibilities instead of forcing it or trying to come up with some convoluted solution). The top rows are for making masculine names, and the bottom rows are for feminine names. That doesn't mean that all of them are guaranteed to sound masculine or feminine respectively, nor should this restrict you from combining them if you wish to. Finally, sometimes you might stumble upon a name that's just silly (for example, Vinvin), in which case you can resort to switching the order of the cards.
This isn't a perfect 100% tested table, it's a prototype made mainly for the purposes of playtests and this article. Chances are it will change by the time it makes its way into the book.
You might feel concerned that this will just generate 26 or so names. True, you better shuffle the cards well to get new names. But the key factor here is that this deck would be used for generating all sorts of things for the GM: first names, surnames, place names, and perhaps even room or food descriptors if someone makes these. It would be even better if it used a Heckadeck, though that would require a total of 152 carefully chosen entries per table (not 160 because there are eight pairs of cards - four colored arrows, and four colored talismans).
Anyway, that's about it! Thank you for reading, and have a great day!
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