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Saturday, April 7, 2018

[EoK] Ethernet of Keys

For the longest time I've wanted to come up with a low magic setting. I think I've figured out enough details, and hopefully settled on a name for it, to put it up here. I do not intend to stop working on my high magic setting anytime soon.




Tokyo in near future, by iacocca

The Premise

Ethernet of Keys (abbreviation EoK) is a setting that's based in a modern world, with a focus on technology on our level. This world is interconnected by ethernet, people all around the world use smartphones, computers, tablets and other kinds of smart electronic devices, virtual realities are accessed, vehicles are driven and guns are fired. Unlike in the rest of D&D, magic has a limited presence in this setting to allow for greater focus on technology, as well as allowing there to be more mystery behind magic. With exception of an advanced virtual reality and a possible AI, the technology won't be developed much beyond what we have in our world, so do not expect perfect humanoid robots, giant mechas or cybernetic implants just for the sake of being better instead of using them as prosthesis.

My approach to cosmology for this setting will be a planar minimalism — I'll challenge myself to make as little planes as possible to keep focus of EoK on other things. As far as I can tell right now, I plan for there to be about five planes of existence, but that is just an early rough estimate.

I am going to also limit the races given in the setting, reworking the racial system as it works now. I plan to get rid of, or move into wilderness, of most classical fantasy races — elves, halflings, dwarves, gnomes, bird people, etc. — leaving myself only with humans and “humans with an arcane call” (replacing effectively the planetouched).

For all of this, I plan to modify the D&D 5th Edition. I doubt it's going to be an “improvement”, but it's something I wish to attempt for my home group, and for the opportunity to test out my game design abilities.

The Name

Believe it or not, the name was probably the toughest decision to make for me. Naming things is hard. Eventually, I settled on this name for the reasons I'll list below:
  • Ethernet. The name of this world's internet comes from the fact that humanity has figured out how to transport radio waves through the ethereal plane, where they go much faster than in the material plane, due to the lack of obstacles. It's a net that connects everything through the ether, thus the name Ethernet was born. Sadly, nothing bigger than an atom has been transported through the ether yet.
  • Keys. I did want to connect it to some symbolic object, and figured keys could do, because keys are used to lock things you don't want to share with others.
  • Whole name thus talks about the internet full of things you don't want to share with others, but share nonetheless, reflecting one of the core themes.

Themes

Here's a list of several themes I plan to build this world upon, written briefly with no further details for now. The dominant theme for this setting is privacy, but I made space for other themes too. Some of these themes might be expanded upon in future articles, some might be left out in the future.
  • Change versus escape versus adaptation
  • Faith versus doubt
  • Fate versus free will
  • Real versus perceived heroism
  • Individual versus society
  • Knowledge versus ignorance
  • Nature versus technology
     
  • Greed/power as downfall
  • Hierarchy in nature and in city
  • Identity crisis — inner, outer and virtual persona
  • Immortality and necessity of perfection
  • Isolation as destructive force
  • Lost honor and injustice(edited)

DELIRIUM - A Fantasy Short Movie, by Bogdan-MRK

Mechanics

In place of races, I have developed a system for giving out racial traits, allowing players to build themselves unique despite all being humans. I will use AeronDrake's Modern Handbook of rules and Modern Magic UA as major sources of inspiration. As I stated previously, I am going to leave out all the casters, half-casters and third-casters (with one exception), but I am going to fill the system in with new classes to allow for more unique characters, as listed below with their sources:
  • Barbarian (PHB)
  • Fighter (VF)
  • Inventor (PHB, Warlock that's heavily reflavored) 
  • Monk* (PHB, reworked to work as a non-magical class)
  • Pugilist* (Pugilist, if monk won't work)
  • Ranger* (YARV)
  • Rogue (PHB)
  • Scholar* (AiME, Sterling Vermin once it'd be finished, or another resource)
  • Warden (AiME)
  • Warmage (Warmage)
* not sure if they are necessary, in consideration until then
AiME - Adventures in Middle Earth
Pugilist - Pugilist class made by Sterling Vermin
VF -  Variant fighter made by /u/layhnet 
YARV - Yet Another Ranger Variant made by /u/ImFromNASA reworked to not use spell slots
Warmage - Warmage created by Middle Finger of Vecna

edit: Pugilist and Ranger are out, rangers are unnecessary in a setting that's focused on cities, and pugilists are unnecessary due to edits made to the monk

I plan to post the new racial system soon, may create some backgrounds in my spare time, and do some more posts in the future. Furthermore, it is possible I'll use one of the talent tree reworks of feat system that I saw circulating around /r/UA, and I will include most of the psionic talents from Psionic Handbook as cantrips in order to allow for a greater selection of cantrips, seeing how it's the only kind of magic available to players.

Houserules

Most of these apply to any of my games, but I'm including them in this article to keep track of everything.
  • Anytime a creature falls to 0 HP, it gains one level of exhaustion.
  • Magic items must be experimented with and studied in order to discover their abilities.
  • No electronic radio, satellite or cellular communications work in areas affected by magic, this includes areas affected by spells, e.g. Silence cancels a phone's ability to text message.
  • Magic items can scramble electronic computer and TV screens temporarily while within certain radius.
  • Electronic devices that disrupt magic in an area are fairly common.
  • Due to the religion being a part of the supernatural world, the skill of Religion will be replaced with Technology. Technology reflects your ability to do some uncommon tasks using electronics in general such as understanding how unfamiliar device works, programming, doing tough worksheet calculations, setting up websites etc. Anything related to religion can now be rolled on with Arcana instead.
  • If players have companions and the DM allows it, players get to control them in combat until the DM says otherwise. That includes building their character out of combat. This is a houserule intended for my solo games, to make them easier and more engaging.

Worldbuilding and History

Unfortunately I did not have enough time to do much of this yet. I plan to do it in a near future, after finishing the racial system, seeing how the racial system could be useful for many players and not just for me. This should include a hex map and some rough outline for the world's history.



That's it for today. Next article should be about my new racial system for EoK. Thank you for reading, and have a nice day!

Logo Credits
Font used: Dubstep heroes font, icon made by Freepik from www.flaticon.com

Wednesday, March 21, 2018

The Cursed Queens Compendium, v1

For quite a while now, I wanted to rework my original warlock patron, the Seven-cursed Queen Arcadia. I've given it good amount of thinking, and came to a conclusion: Why should it be just Arcadia? How could the things have been if she was not to win? Answers to these questions brought me more questions, which were like a pair of tickets for what was the best thought train I've ridden in a long time.

Reddit link
GMBinder link
Google Drive link

Originally, The Seven-Cursed Queen patron was too long and unwieldy for most people to really pay attention to, so I've split her up into six patrons. Eventually I plan to work out dynamic stat blocks for all of the queens so that this can be played out by a DM and players.

Design Notes

Since there's a ton of stuff, I will only address the parts that cause me concerns:
  • Some of the ribbons given out from the winning queen, such as Arcadia's or Lia's ribbon, might be used for something a DM did not expect. For example, producing ashes until there's a heap tall enough to climb up a wall, or attempting to produce rare flowers by stomping on their seeds. Those abilities might need some clarifications depending on feedback I get.
  • Most of the spell lists were constructed rather hap-hazardly without second thought, since I prefer not to add new spells into the game. If however there will happen to be choices that would make the warlock too strong, I will have no other choice.
  • Beguiling Defenses are shared by everyone, because it is a trait I felt fits the queens. I hope people will not see it just as laziness.
  • Names for other features are a bit repetitive, but I felt I should keep the theme between them as it was before to further confirm that these subclasses can really be combined.
  • Healing effect of the cursed gloves might be too weak on higher levels. Bonus action to heal yourself or an ally 5 hit points would be pathetic at levels such as 10 or so, but I'd assume it would be done in case someone falls unconscious.
  • Cursed earrings grant two expertises at level 1, which would play right into the wet dreams of all the skill monkeys out there. Then again, it's for two skills players can't really pick themselves.
  • Capstone of the cursed eyes might be a bit too strong. Then again, it can be kinda weak compared to fiend, who gets their thing instantaneously, while this warlock risks their enemies succeeding on all three saves.
  • Heart's level 1 and 14 feature are just rehashes of level 1 archfey and level 14 great old one features. But hopefully they are different enough.
  • Artworks used don't really resemble the queens. Then again, finding all of those would be too big of a coincidence, and comissioning them for a project that might not even turn out that successful would be very expensive. I hope the Heart's steampunk painting is explained by that brief "queen of skies" note.

That would be all for today. Thank you for reading, and have a nice day!

Thursday, March 15, 2018

Smartphone, v2.1

Finally I come back to some of my older projects that are used these days to rework them. Today I feel like taking a small break from the talks of lore and talking about the design decisions behind the Smartphone v2.1.


Introduction

The item is described in the beginning section as a device with unique number and 12 Memory Units that can run several preinstalled apps and download more. Compared to the previous versions, in this I have decided to remove the charges completely. They were yet another resource for players to keep track of, and personally while DMing, I was never too bothered with them, ignoring them for the most part. Instead, it is exchanged for a simpler rule of the smartphone lasting 12 hours turned on before it turns off by itself.
The number of Memory Units - 12 - is still in an experimental phase. I wanted the number to definitely be less than the entire amount of apps available, but big enough to allow some variety in-between smartphones.

Preinstalled Apps

Most of these are straightforward, so I will comment mostly on the changes.
  • Calculator was removed because it's pretty useless. DMs and players could still assume the smartphone to have a calculator.
  • Calendar and Clock are merged in one app, and I am starting to question their usefulness. For now I am keeping them as they are.
  • I assumed apps that take an action to be actions where you have to be actively looking at your smartphone even for a small moment, concentrating, while the apps that are used with a bonus action don't require full attention.

Downloadable Apps

Same as above, speaking of changes unless I have something more to say there.
  • Datcord is a reference to Discord, and it's a quick way for a group of people to communicate through smartphones. Compare to message that limits you to 25 words per message for one person at a time, without a requirement of Ethernet access.
  • Encyclopedia Arcana is a rather risky move, but I don't think it will affect all that much. It can grant at most a +3 bonus to a knowledge-gathering skill check with Intelligence regarding some specific topics you choose.
  • eSpellbook is an app that's a digital spellbook. Could make for a neat tool used by wizards and such.
  • Snap'n'Chat is a communication tool for sending of videos that are temporary. The key advantage of it is that they could be used for some of the more shady businesses that are supposed to stay hidden, as well as photos/videos that one is not supposed to look at for too long. It's of course a reference to Snapchat.
  • Superb is a tool for easier transportation, and a reference to Uber.
  • Tweeter is an app that'đ a reference to Twitter. It's used for sharing of short messages with anyone with Ethernet access.

Smartphone Games

To make something less useful and more fun, I've included two kinds of games with this version of smartphone. They do not have any deeper meaning at the moment, though it could be fairly easy to come up with something (prestige from being the #1 on a leaderboard, secret message at the end of a long puzzle game, etc.).
  • 100 floors is a reference to all those games where you have to solve one hundred miniature puzzles one by one. Simply enough, the skill check DC and skill that has to be used for solving it are randomly determined. I hope that the mechanics of "getting stuck on a puzzle" were written well enough. Also, this is an ideal world where a puzzle solution can't just be found online, so no ethernet option.
  • Arena Myth Hunt is a game with a name that started as a reference and sort of devolved into this weird mess of a name. Which is fine, because the game itself should sound chaotic. AR shooter where you can plant digital bombs, shoot nearby people and regenerate your lost digital hit points, I think it's okay. Not something phenomenal, but far from the worst it could have been.

I might add more games in the future. Not sure if I'll add more apps, the list as I have it right now feels exhaustive enough to me. Until then though, I plan to revisit the mechas and rework/create subclasses that use smartphones and/or mechas.

Wednesday, March 14, 2018

4 Psionics reflavors

For the longest time, I've tried to figure out how to make the psionics fit into the D&D worlds. My initial thoughts on why they don't fit were that not everyone could tell psionics and just regular old magic apart. And that's true, but it's also true for wizards and sorcerers, clerics and paladins, druids and rangers and other such combinations. But what I figured out is that common folk can't tell the difference between a lot of stuff anyway, so why should that be a problem? I like to explore new magic systems, which is why I support psionics in D&D.

May the... mind be with you?

In this article, I'll list four ways to flavor psionics so that they fit better into a fantasy setting. I always found the explanation of "mind over matter" and "it just comes from within" to not be good enough. What would be stopping anyone from becoming a psion if it comes from within? I don't like it, and thus I came up with four attempts at solutions:

  1. Lucid State (also referred to as Dreampower, of Waking Lucidity). You have gained the powers you now hold through special training performed inside of the dreams. Within the dreams, you have learned the techniques and practiced them long enough to know how to manifest them in real life. This is not something anyone could reach, because most people have "scripted dreams" - they are not lucid, they are not in control, they just do whatever their mind feels like doing.
  2. Simulationist (also referred to as Meta, Neo or whatever fits). You have opened your eyes and saw the truth that's hidden from the most. Your reality is just a mere simulation - be it a book where everything is just words, a song sung by a God, a video game realistic audio-visual projection processed on a superadvanced computing machine, or a campfire story told by a bunch of people around the fire until it goes away. You know the truth, and you can manipulate the reality, knowing you're just a character within story, gaining great powers because of it.
  3. Akashic Archivist. I went over this last time, so I'll be brief - you channel the knowledge of Akashic Archives into your mind. Sometimes it's incomprehensible, sometimes it's useless, but after all that comes the stuff you can use to your advantage. Secrets of the reality and such, perceived by the Allseer.
  4. Far Realms Magic (also known as You're a fhtagn, Harry). You peered into the Far Realms long enough, knowing just enough information for them to peer back at you. Now you are infected with their very own magic.
Bonus choice: Combine any or all of the above. Afterall, they are kinda compatible - why couldn't the world be a story told inside of a god's dream? What if the Akashic Archive is indeed a source of Far Realms magic?

I'm not gonna claim that any of these is a unique idea, but I hope listing them in here and in relation to psionics gives people some cool ideas. Do you have anything that should have been included in the list? Feel free to leave a comment!

Thank you for reading, and have a nice day!

Tuesday, March 13, 2018

[Spoilers] Senses and What you see is what you get

I advise players of mine to not read further. This article does not contain plot spoilers, it's about mechanics I'd prefer my players to find out about on their own.

Sentience, by TylerReitan


Thursday, February 15, 2018

Location Statblocks

I made a thing, and people seem to like it!

Long explanation made short: In D&D, exploration is underdeveloped as opposed to combat, and I wanted to try out making it better by treating environments as monsters according to suggestion of someone on reddit.

Here's the original version, and here's the version 2.
Direct link.

It seems to have become a trend.

Friday, December 15, 2017

Mecha Rules

I made mecha rules, and people seem to like them!

Short explanation is that one of my players wanted to have some sort of mecha option in D&D, and I wanted to provide as a DM. It is not perfect and it will probably be reworked in the future, but I'm okay with how the first version came out.

There's not much to say about them beyond what the rules themselves say, so here they are:

Reddit link
Direct link