Funny thing about this one is, I struggled with formulating satisfying vehicle mechanics for months. But when the game jam started and the theme was "transport", I knew I had to give it a try. In the end, I am very satisfied with how it turned out. Driving in this game really feels different from having your character walk.
My ratings will be done on four scales, each ranging from 1 to 5:
- RPG: How much does this feel like an RPG to me, as opposed to a board game?
- Soup Stone: How little content does the game expect you to add? For this scale, 0 is a complete Soup Stone since I'd like to sum the scores to see the game's total score.
- Would I Play: If I were given a chance to, would I play this game?
- Would I Write: If I were inspired enough and had time/energy for it, would I get back to working on this game?
Runehack: Express Deliveries
Mr. Whiteflame is a dwarf who does deliveries around the city of New Prista on his hovercar. He's a silver dwarf with pale gray skin and gray hair due to his age, and he's usually seen in a casual outfit that would be seen as an equivalent of a Hawaiian shirt. He's a pragmatic person who's seen it all, so it's hard to make him excited. He just wants to live an average life and blend in with the crowd until his final day comes. In his digital wallet, he's got 100 credits, and his specialization is that of a Courier, which means he can deliver items faster than other drivers would under the same circumstances.
Ratings
3/5 RPG. It's a driving minigame for the most part, but there's some potential for roleplay, especially while not working or while driving a customer or more.
3/5 Soup Stone. Lots of stuff is defined, and lots is left for the player to decide.
3/5 Would I Play. Maybe, but it's hard to tell. Giving this one a 3 because I'd still be more okay with playing this than some of my other systems.
2/5 Would I Write. I already expanded on this in the Runehack RPG greatly, so I don't feel like it's necessary unless I want to make this a thing on its own.
11/20 Total Rating